#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in uint aColor;
layout (location = 3) in vec2 aTexCoords;

out vec2 TexCoord;

void main()
{
	gl_Position = vec4(aPos, 1.0);
	TexCoord = aTexCoords;
}
